Moishe Grosh

Sound Designer

Demo Reel

Sound Redesigns

Game Projects

Return to Colour

This project was developed during the Global Game Jam 2021 event in Oshawa, Ontario. I was assigned the Sound Designer role and composer in tandem with Sage Matthews, Matthew Holt, Jacob Vorstenbosch, and Joshua Yehudiaoff. Return to Colour was developed in Unity for the Personal Computer.

My Responsibilities for the project:
  • Adaptive music composition based on in-game parameters
  • Sound effects mixing and acquisition
  • Sound effects and music Implementation via FMOD.

DARU'NYUECH'K'S INTERDIMENSIONAL DEPOT

Developed in 2020 for the Unity Game Engine, this project was made within 48 hours as part of a Game Jam organized by the university of Ontario Institute of Technology along with Sage Matthews, Matthew Holt, and Jacob Vorstenbosch.

My Responsibilities for the project:
  • Sound effects planning, recording, sourcing and design
  • Music composition to fit with overall theme of the game
  • Voice Line Recording and Editing

About

I first entered into the Game Development program at the University of Ontario Institute of Technology(now known as Ontario Tech U) with the plan of focusing my efforts into the Programming and Scripting aspects of the industry with Sound Design as a secondary path. This all changed in second year when I learned The basics of Foley and music composition. I've since adjusted my focus into Sound Design as my primary industry.